The line between games and movies keeps getting blurrier
The most memorable part of 007 First Light is something that’s typically pretty boring: the tutorial. In many games, you’re forced through a series of tedious lessons in how to play, presented in a way that feels disconnected from the story itself and at a plodding pace. But First Light does something different. Because the game is centered on a young James Bond, one who is just learning to be a secret agent, the tutorial is structured like a training montage in a classic action movie. As months speed by, the game has a snappy supercut of Bond learning everything from firing a gun to parkouring across a building. But because it’s a game, these moments are also interactive, and you’re quickly learning the ropes alongside the character. It may seem like a small thing, but First Light’s tutorial is just the latest example of how blurry the lines between games, film, and television have become.
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